Environmental Education
Mohsen Bagheri; Reza Talimi
Abstract
The aim of this study was to investigate the effect of instruction using gamification on learning and retention of environmental concepts of 11th grade students. The research method was quasi-experimental and the pre-test-post-test research design was selected with a control group. The statistical population ...
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The aim of this study was to investigate the effect of instruction using gamification on learning and retention of environmental concepts of 11th grade students. The research method was quasi-experimental and the pre-test-post-test research design was selected with a control group. The statistical population also included all 11th grade male students in Arak who were studying in the academic year 1398-99, of which 52 were selected as the convenience sampling and were randomly divided into two groups of 26 controls and experiments. Students in the experimental group were taught by gamification-based training for 12 sessions, while in the control group the training method was performed as usual. A researcher-made learning test was used to collect data. The validity of this test was confirmed by the instructors and experts in the field of education and also its reliability was reported to be 0.82 using the Koder-Richardson 20 method. Repeated measurement Anova was used to analyze the data. Findings showed that education using gamification had a significant effect on students' learning and retention in environmental concepts(p < 0.001). According[1] to the research results, it is suggested that the principles of gamification be used in teaching environmental concepts.